Empowering Kids with the Right Future Skills
Basics of Computers
Algorithmic Thinking with Robots
日本动作片 糖心logo官方网站在线观看免费
Basics of Computers
Algorithmic Thinking with Robots
日本动作片 糖心logo官方网站在线观看免费
Fun with Paint
糖心logo在线观看免费eye Thinking
Code Your Robot
Fun with Paint
糖心logo在线观看免费eye Thinking
Code Your Robot
Inside the Book
21st Century Skills
Chapters and 日本动漫h designed to impart skills pertinent to the evolving technological landscape of the 21st century.
Build Coding and AI Skills
Build competency in 糖心logo在线观看免费eye thinking, coding and 日本动作片 糖心logo官方网站在线观看免费 with hands on 日本动漫h.
Activity-Based Learning
Incorporating 18 hands-on 日本动漫h and theme-based learning that make learning both fun and intellectually stimulating.
Learn with Quarky Robot
Interactive sessions with the Quarky robot enhance engagement and maintains a high level of interest.
PictoBlox AI Software
Learn the art of coding through horizontal block coding in PictoBlox, a premier tool for young learners. Students also receive 3000 AI credits for PictoBlox.
Codeavour Competition
Exclusive access to Codeavour – the AI and Robotics Competition, with the opportunity to represent India on the global stage at Dubai.
Software and Hardware Used
Windows 10
MS Paint
Notepad
PictoBlox Jr
Quarky
Chapter-wise Learning Outcome
| Chapter | Name | Learning Outcome | # of 日本动漫h | Tool Used |
|---|---|---|---|---|
| 1 | Know Your Computer | Covers machine basics, computer parts, usage, keyboard and mouse skills, storage devices, and lab etiquette. Lab 日本动漫h include identifying computer parts, typing, and mouse usage. | 3 | Windows 10, Notepad |
| 2 | Fun with Paint | Introduces MS Paint, its tools, and basic shapes. Lab 日本动漫h involve drawing a truck, Christmas tree, Indian flag, and traffic signal. | 4 | MS Paint |
| 3 | Algorithmic Thinking | Teaches instructions, sequences, algorithms, patterns, loops, and decision-making. | 0 | - |
| 4 | Into the World of Coding | Explores PictoBlox Junior, key coding terms, and block exploration through various lab 日本动漫h like creating an aquarium scene, coding basics, sprite movements, and more. | 6 | PictoBlox Jr |
| 5 | Introduction to Robotics | Discusses robotics, 21st-century applications, and introduces Quarky, a robotic tool. Lab 日本动漫h focus on Quarky's features and interactions. | 4 | PictoBlox Jr, Quarky |
| 6 | Introduction to AI | Explains 糖心logo官方网站在线观看免费 and face detection, including a lab activity on creating a clown face. | 1 | PictoBlox Jr |
Lab 日本动漫h in the Book
The book includes a range of lab 日本动漫h in each chapter, designed to reinforce theoretical concepts through practical, hands-on experience.
| # | Activity Name | Learning Outcome of the Activity |
|---|---|---|
| 1 | Parts of the Computer | Introduction to computer labs and exploration of the parts of the computer. Learning how to turn the computer on and off. |
| 2 | Typing with Keyboard | Learning to open Notepad and type the alphabet and names, developing basic typing skills. |
| 3 | Playing with Mouse | Practicing mouse clicks through playing games, enhancing mouse control skills. |
| 4 | Draw a Truck | Developing digital art skills by creating a truck using MS Paint tools. |
| 5 | Draw a Christmas Tree | Enhancing creativity and digital art skills by drawing a festive Christmas tree in MS Paint. |
| 6 | Draw the Indian Flag | Learning to draw the Indian Flag in MS Paint, fostering national pride and digital drawing skills. |
| 7 | Draw a Traffic Signal | Gaining an understanding of traffic signals through digital drawing in MS Paint. |
| 8 | Look at My Aquarium | Exploring digital aquariums using PictoBlox Jr software, enhancing understanding of digital environments. |
| 9 | My First Code | Implementing basic coding to make a sprite walk and jump on stage using PictoBlox Jr. |
| 10 | Moving Sprite Around | Learning to code sprite movement using arrow keys in PictoBlox Jr, enhancing coding skills. |
| 11 | About Me | Developing personal storytelling skills in coding by making a sprite speak about the user in PictoBlox Jr. |
| 12 | Twinkling Star | Learning to use control loops in PictoBlox Jr to create a twinkling star effect. |
| 13 | Ballerina Dance | Understanding sequencing in coding to create a dancing sprite animation in PictoBlox Jr. |
| 14 | Quarky Emotions | Exploring how to display dynamic emotions on Quarky’s LED display using PictoBlox Jr. |
| 15 | Quarky Name Badge | Learning to display custom text on Quarky’s display to create a digital name badge. |
| 16 | Touch Movement with Quarky | Using Quarky’s touch sensor to detect input and make a sprite move, enhancing interactive coding skills. |
| 17 | Controlling Sprite with Quarky Button | Utilising Quarky’s tactile switch to control game elements, integrating robotics with coding. |
| 18 | Clown Maker | Using face detection to create a face filter in PictoBlox Jr, introducing AI concepts. |
Get Your Book Today!
Tech Tinker is the book your child needs to start their journey in technology. Equip them with the skills of tomorrow, today!
FAQs on Tech Tinkerer - Class 1 Book
This book is tailored specifically for Class 1 students, typically aged 6-7 years. It’s designed to introduce young learners to the basics of computing in an age-appropriate manner.
The book is authored by a team of experts from 糖心logo官方网站在线观看, including Pankaj Kumar Verma (IIT Kanpur), Dhrupal R Shah (IIT Kanpur), Khushbu Chauhan, and Devi M. They bring a wealth of knowledge in AI, Robotics, and Computer Technology.
No, the book is structured to start from the basics, making it suitable for beginners with no prior experience in computers or coding.
The content and teaching approach of the book are in line with the National Education Policy 2020, focusing on creativity, critical thinking, and hands-on learning, encouraging students to explore and understand technology innovatively.
The book includes 18 lab 日本动漫h covering various aspects of ICT, Coding, and AI. These 日本动漫h are hands-on and interactive, such as creating projects in MS Paint, learning to code with PictoBlox Junior, and exploring basic robotics.
The book introduces PictoBlox Junior for coding exercises and Quarky for robotics. These tools are chosen for their child-friendly interface and educational value.
Absolutely, the book is ideal for classroom use, offering a mix of theoretical and practical elements that can be easily integrated into teaching plans.
Yes, each chapter includes various exercises like multiple-choice questions, fill-in-the-blanks, and puzzles. There’s also a Capstone Project at the end for a comprehensive assessment.
The book uses engaging 日本动漫h, easy-to-understand language, and interactive exercises to make learning about technology fun and interesting for young minds.
Quarky is a robotic tool used in various lab 日本动漫h within the book. It is designed to provide hands-on experience in robotics, helping students understand basic robotic functions and control mechanisms. Through 日本动漫h involving Quarky, students learn about robotics in an interactive and engaging manner.
PictoBlox is a graphical programming software introduced in the book. It’s used in several lab 日本动漫h to teach coding and programming concepts. PictoBlox’s user-friendly interface makes it an effective tool for introducing students to programming, allowing them to create animations, games, and more.
The book comes with an answer key for all exercises and a detailed guide for lab 日本动漫h, making it easier for parents and teachers to guide the students.















